Game Released!


This game was hell to duct-tape together, but it's here. This is my first graphical Java game, and I've only been in a Java class for about 9 months, so don't be too rough on me about the source code should you take a look at it.

There are glitches I am acutely aware of. These include:

  • The game only runs in 1080p and cannot be resized. This is intentional because I didn't want to code changing screen sizes. Sorry!
  • Audio not stopping when you leave the game. Audio not fucking stopping. I have been banging my head against the wall so many times trying to make sure this doesn't happen. I think I made it so that the game calls a function to kill every sound playing something like eight times, but it still only kills the sound sometimes.
  • The phone (and the code running Violet's voice lines) being generally fuck-y. All of the audio problems I mentioned have been the work of the phone.
  • On certain computers (or certain keyboards) holding a key down will cause it to keep pressing that key every frame. This literally does not happen on my computer so I can't relate.
  • Chica the Kitchen being too overpowered. I issued a debuff before I published it here. L.M.K. if it's balanced.
  • The monster image being scaled up when it hugs the player doesn't work half the time. Well, more like 4/5 of the time. That is, when you get hugged, the monster's image on your screen either doesn't scale up, scales up for a second and then flies offscreen, or just disappears.
  • Certain NullPointerExceptions are caught by the terminal. I thwarted as many of these as I could find. This shouldn't be a problem for most of you because 1) it's not a runtime error that stops the game 2) the terminal dies out when you leave the game.
  • Monsters are duplicating when you come back into a level. I'm not sure if this is a glitch anymore.
  • The clock timer is doubling up and going twice as fast. I think I fixed it, but I'm not entirely sure. L.M.K. if this happens to you.
  • Layering issues. At this point, I'm just blaming Java for this.

That's all I can think of. If you have any glitches to report (which there should be a lot of)/any fixes for glitches to give me, do not hesitate to email me at bywok134@gmail.com. I'm planning to upload an instruction manual here, but it's not finished, so in the meantime, any of you crackers taking the time to read this devlog get treated to this "comprehensive" list of controls:

  • Click - Change room (w/ minimap), open door, use item
  • CTRL - Toggle Flashlight
  • SHIFT - Toggle Respirator Mask
  • ESC - Exit to Menu
  • BACKSPACE - Exit Game

Good luck. Also write to let me know if you win the game. None of the team has actually done it yet.

Files

FAAT.zip 21 MB
4 days ago
FAAT (BlueJ Source).zip 14 MB
4 days ago

Get Five Afternoons At Teddy's (Alpha)

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